So above was a recording/speedpaint or animation of a video that I was working on. It didn't take too long, thirty minutes, but looking at the length of the video (A little over one second) it really shows how much progress I will need to make when trying to make a thirty second animation. Considering the length of this one, I'll probably have to put in 900 minutes worth of animating to create a decent SKETCH for the animation. Now, this is a very sloppy sketch, but it was just so that I could test all that I've learned so far.
I drew this off of the top of my head, so one thing that I'm going to have to consider is that reference will really help. Had I had a loop of a water droplet falling, I would have been able to have something that was a lot more realistic. Another thing that I learned while doing this is that if I don't want it to look as choppy, I'm really going to need a lot more frames. However, that will be much more time consuming. Fluid animations obviously take much, much longer, even if they're simply thirty seconds long.
A technique you guys may have noticed is I did all of my images on one layer, lowered the opacity, and then continued on another layer over top of this. This is so that I can use my previous pictures as a guide for my work, so that the images are not all over the place while I'm drawing them.
It took about eleven layers to make eleven frames, eventually leading to one second of moderately choppy animation. My goal is that for a second, I try to reach at least double that amount of frames. I'll try to make my official animation with twenty frames opposed to 11 in order to ensure some type of fluidity in my artwork.
Wish me luck!
Good progress! Fun to watch the creation.
ReplyDeleteThis looks really cool! For each frame, do you have to redraw everything or is there a way that you could copy it onto the next frame while still having other things move? That might save time if you could do that. I'm looking forward to seeing the final animation!
ReplyDeleteYeah, actually! Depending on the shape of the object, it changes. If it's a consistent shape, like if I was animating a ball or something, I could just copy and past, then move the frame. I'll probably be doing that a lot for my next animation~ However, for the water droplet, it has a rippling effect as it falls and constantly changes shape, so I thought redrawing would be more suitable
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