Friday, March 27, 2015

Final Post- Week Five

There were several times where I considered what other genius projects I could be doing. There could have been something to do with music like song covers or song writing, or even something like perfecting a certain skill with my drawing. However, I really do believe forcing myself into this field really encouraged me to broaden my horizons.

Animation taught me that perfection isn't always key. Sometimes, it's just the fact that you managed to do something is satisfying enough. I feel that as long as I managed to finally do it, I improved even in the slightest bit.

If I were to continue on the route of animation, I would definitely have a thousand more test animations before I actually attempted a final cut, for those seem to be the most effective in helping me learn and grow as both an artist and an animator. I also believe that animating gives me a better sense of anatomy and structure, and will help me improve on making more realistic artwork.

Even though I don't think I'd put this into an actual career, it still reminds me of the old days when I wanted to be an animator. Maybe it might be a new passion brewing up, but for now, it's at least a nice reminder of the past. I'm happy I was able to take it on.

I feel that I was rather satisfied with my presentation for the genius hour, and put my full heart into it. However, I noticed that I often found myself shaking even though I wasn't too nervous. Weird, isn't it? It happens often with public speaking. I guess it's just nerves.

Anyway, I hope that my message got across to my audience and that they felt inspiration from my tale. It was an interesting journey, and I hope that other artists may consider taking part in animation for the future.

This was really an amazing journey to take part in, and the hard and long work was really worth it. Thank you all for reading.

Sunday, March 22, 2015

Week 4- Watching the details, reading in between the lines

Hi guys!

Sorry I haven’t been able to share much as often as others have! I’ve been really busy lately!
Today I just finished my thirty second animation. Well, that’s the rough sketches, of course. I made sure that I had all the keyframes in place so that I have a general idea of what the animation will look like. However, I still need to use this whole week to my advantage in order to do the finished product. However, it’s looking rather nice so far!

While animating I tend to critique myself a lot as I’m  going, and I feel that it makes the process a lot longer than it should be. Of course, while that could be beneficial in some ways, it’s really bad for me too. When I’m on a tight schedule and I NEED to get something done, the eye placement in the storyboard shouldn’t matter. I need to make sure that everything that I do is on schedule and ready to go when I need it to be done, and I think that’s one of the most stressful parts of animating.

However, though I AM saying this, I definitely do think some critique needs to be in order when doing the final product. If one line is out of place, you instantly have a jerky frame. Even if it’s just for a millisecond, the eyes notice that. It’s insane, we catch things so fast, details are so important to us. However, I can definitely see myself improving with fluidity.

Something that I recognized that I need to study more in this case that I didn’t consider studying before is some anatomy. I need to study how the jaw changes when the head turns, or each and every moment that the eye begins to blink, open, partially open, closed, partially reopened, opened. I need to watch the way a wrist twists or the way a shoulder rotates forward when you put your arm up. It’s a lot of details that I just really wasn't prepared to think about.

Another thing is making sure that when animating a person, the movements are not robotic. However, I believe that it takes years and years of practice in order to accomplish this. As an artist, I know how difficult it is to bring life and emotion into a single image. Now imagine putting 900, 1800, MILLIONS of frames in a life-like state. It’s nearly impossible, or at least, that’s how it feels. I know I won’t make a perfect animation, but I really do believe that this taught me something about both my animation and my artwork. I need to sit down and take my time, be patient. If I don’t have it now? Perhaps I’ll get it tomorrow, perhaps I’m missing something. Sit down, read, watch a video, animate more. Really, though, it’s more the personal experience that we have to gain. It’s not simply something that can be taught through youtube or simple things like that.


Oddly enough, I respect that.

Monday, March 2, 2015

Week 2- Animation Trial

Hi everyone!

So above was a recording/speedpaint or animation of a video that I was working on. It didn't take too long, thirty minutes, but looking at the length of the video (A little over one second) it really shows how much progress I will need to make when trying to make a thirty second animation. Considering the length of this one, I'll probably have to put in 900 minutes worth of animating to create a decent SKETCH for the animation. Now, this is a very sloppy sketch, but it was just so that I could test all that I've learned so far.

I drew this off of the top of my head, so one thing that I'm going to have to consider is that reference will really help. Had I had a loop of a water droplet falling, I would have been able to have something that was a lot more realistic. Another thing that I learned while doing this is that if I don't want it to look as choppy, I'm really going to need a lot more frames. However, that will be much more time consuming. Fluid animations obviously take much, much longer, even if they're simply thirty seconds long.

A technique you guys may have noticed is I did all of my images on one layer, lowered the opacity, and then continued on another layer over top of this. This is so that I can use my previous pictures as a guide for my work, so that the images are not all over the place while I'm drawing them.

It took about eleven layers to make eleven frames, eventually leading to one second of moderately choppy animation. My goal is that for a second, I try to reach at least double that amount of frames. I'll try to make my official animation with twenty frames opposed to 11 in order to ensure some type of fluidity in my artwork.

Wish me luck!

Friday, February 20, 2015

Week 1- Learning the Basics

This week was devoted to learning my program, AnimeStudio Debut 10 (Sorry, I put the wrong information on the last post, haha). I spent most of the week reading articles and watching YouTube videos. I found that the YouTube videos were easier to learn from, as I could watch the person introduce the program and follow along with the tutorial while my own program was open.

After doodling for a while with a program and figuring out what features it had to offer, I found that it actually was not too artist friendly, unfortunately. When I say artist friendly, I mean that there are very little tools for drawing. The key items that I’m looking for typically when it comes to certain programs is a pen tool, which it has. However, the line weight is very uneven and inconsistent, making it difficult to make fluid lines. I also look for other tools that I can use in order to color in my work. However, I found that it was incredibly complicated to get to the color section of the work, and it was difficult to make the size bigger at times. I often found that it didn’t save. As an artist, I typically look for easy access to my tools. This is something that AnimeStudio Debut 10 does not provide.

However, it does offer some options that are helpful to me as an artist. One of those things is something that is used in most programs, which is layers. There are several different layer types that you can use. Those layers can be vector layers, bone layers, and switch layers. In particular, these will probably be the most helpful when it comes to my animation.

Vector Layers- Simple layers with nothing special to them. They do not possess any special effects and work as layers would in any other art program.
Bone Layer- Bone layers serve as… well, bones. If you were to draw on top of that bone layer, and then turn the bone layer, the drawing that you put on top of it would move along with it. So if I were to draw an arm and then add a bone layer, I could move just the bone and the arm would move along with it as if it was a limb. However, considering the way I’ve decided to do my animation, I most likely will not be using the Bone Layer.
Switch Layer- The switch layer is exactly what it seems, and will be the main layer that I will be using throughout my animation. It simply makes it so that you can upload most of your key elements into that layer, and then switch which one is showing at a given point.

A lot of these are complicated to explain, so I’ll provide you with a basic tutorial that I watched.

Another key tool that I will be using is the timeline and the transform layer tool. The timeline is, well, the timeline. It represents the points that the images change over time, and shows exactly which frame it switches during the animation. (Notice: I’ve been saying frames a lot and not realizing that I haven’t defined it too well. If you’re a gamer, you’ve probably heard FPS, or Frames Per Second. However, look at it like a movie. If you’ve seen movie film, it’s like a bunch of pictures that are filtered through a feed. Basically, a frame is a picture. The more FPS that you have, the more fluid your animation can be)
The transform layer tool is simply the tool you use when you want to move the image in your animation entirely, or when you want to mark a key frame. The key frame is simply a marking that shows when something in particular will happen on the timeline. Consider it like a queue for the picture to move.
After getting used to the program, I find it incredibly helpful and I definitely will be using it. However, as my goal is for a fluid and visually appealing animation, I don’t think this program would be good for the drawing portion. However, I decided that I’ll use another program that I have and that I’m more familiar with to adjust frame-by-frame drawings. That way, I’ll have fluid line art and easier access to painting and more familiar layers.
Manga Studio 6.0 is a rather helpful when it comes to my animations. It will allow me to adjust my canvas size, switch tools quickly and easily, and gives me just more freedom with my work. Also, the familiarity will help me a lot. One of the key features that I recognized that made me decide to use Manga Studio 6.0 was that the pen pressure was very controlled, as the program itself was made for artists.
Throughout the following week, I will be testing my hand at a few animations. I will post links to my YouTube channel with these animations and time lapses so that you can observe my work as it goes along.





Tuesday, February 10, 2015

Introduction to the Genius Project

Revised February 20th, 2015

Animation has always been something that I've been interested in, ever since I was a little girl. I would tell myself that I would grow up, become a professional animator, and leave my mark on the world with my creations. Though that dream is long gone, the interest in animation has not left me yet. I hope to bring my drawings to life through my animations. I will spend the first week learning to use the program. The following week I will test my hand at some simple, test animations. The third week I will begin to develop a story I want to portray in my animation. The fourth week I will begin to make the storyboard for the animation, soon blending into the fifth week where I touch up the animation and consistently test the fluidity of the animation.Hopefully, I will be able to make a very fluid and visually appealing animation to show others and bring life to my drawings.

I will be taking inspiration from several of these childhood movies, particularly Spirited Away and Ponyo, both movies made by Studio Ghibli. Some of the key features that I admire in their animations are its fluidity, its creativity, and its expressions. It's really beautiful artwork and brings a new type of magic to the world. Not only do I want to make my art as expressive, but I hope to obtain this amount of fluidity. Though there are different types of animation as well, such as stop motion and 3D animation, my favorite has to be the 2D animation. When you do it well, you can really tell because the art really does pop out of the screen. The simplicity of the animation does not undermine the true passion shown in the work. It's a truly beautiful form of art that I hope to achieve.

Wish me luck!